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Showing posts with label Fighting. Show all posts
Showing posts with label Fighting. Show all posts

Saturday, June 20, 2009

Delta Force Xtreme







GamesRevolution.Tk Ratings:-10/6 Ok
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Delta Force Xtreme Reviews...
If you're a shooter fan on a budget, Delta Force Xtreme isn't a bad way to go.
While the tactical shooting series has had its ups and downs over the years, the original Delta Force, released way back in 1998, was arguably one of the best tactical first-person shooters of its era. Jumping on the recent trend of taking classic games and remaking them with modern technology, NovaLogic has recently released Delta Force Xtreme, a budget-priced director's cut of sorts of the very first Delta Force. While we'd normally tell you to run screaming from any game with the word "Xtreme" in its title, Delta Force Xtreme holds up surprisingly well for a game released when Clinton was still in the White House. In fact, when you toss in its 32-player multiplayer modes and modern graphics, Delta Force feels perfectly suitable for a budget title.
So, to answer your first question right off the bat...yeah, Delta Force Xtreme feels a little barren for a modern shooter. In 1998, "tactical shooter" meant you got to have computer-controlled teammates, and occasionally they shot at the bad guys. Nowadays, there are all sorts of crazy cover-fire mechanics and unit commands and what have you to take into account, so anyone expecting a tactical shooter by today's standards isn't going to find it here. Essentially, the premise of the game is that you're a nameless soldier in the Delta Force. There's really not any plot to speak of, save for little bits of mission briefings that occur before and after each individual mission. There are three campaigns and about 20 missions total in the single-player, which is actually less than what was in the original game, which featured five campaigns and roughly 40 missions (though a few missions have been added to the included campaigns to pad out the length a bit). While that might initially seem disappointing, the focus of the game really isn't the single-player gameplay, and after spending some time with it, it will become abundantly clear why.
We're not saying the single-player is terrible by any means, but there really isn't much to it. You pretty much run from waypoint to waypoint on the map, shoot all the guys in the vicinity, and occasionally stop to blow up a helicopter, some weapons caches, and other bric-a-brac. However, even though you're just running around blasting away at large groupings of enemies, it's still fairly enjoyable. The enemy artificial intelligence, while not exceptional, is reasonably challenging. And because you're fighting against sizable groups, many of which are hidden within small buildings and other covered areas, you'll have to be mindful of where enemy fire is coming from, so you can't just run into an area with guns blazing. The AI for your teammates isn't nearly as good, but it doesn't really need to be. You only have two, and in some cases, four teammates, and they're scattered throughout the map, so you'll have to meet up with them at specific waypoints. Unlike in the original game, they won't get stuck in certain sections of the map. However, they still only occasionally take down enemies and you still have to hit specific trigger points on the map to actually get them to move with you. The game also contains a limited array of weapons and drivable vehicles, though the weapons are fun to shoot and the vehicles are fun to drive/pilot despite the lack of variety.
The whole of Delta Force Xtreme's single-player experience won't last for more than a few hours, but where you'll really end up having your fun is with the multiplayer, anyway. When you're playing competitively, Delta Force Xtreme can be quite a chaotic, but fun experience. Up to 32 players can play online, and whether you're playing team deathmatch, capture the flag, or king of the kill, the action is always frantic and full of people getting shot in the face. It's especially enjoyable in the maps where an abundance of vehicles can be found, as it is quite fun to climb aboard a helicopter, or into the mounted gun position of a jeep, and roll around blasting guys. There are also a number of cooperative missions in the game, where you and some player-controlled teammates essentially do the exact same thing as in the single-player, which is running from waypoint to waypoint, clearing out terrorists. Though not quite as engaging as the competitive aspects of the game, the co-op certainly has its moments.
With all of that said, the one question probably still nagging at you is, "Exactly how much better does the game look?" Even in 1998, Delta Force wasn't exactly a looker. By today's standards, Xtreme is on roughly the same level--it looks good, but not exceptional in any way. The soldier models all look pretty generic, but move reasonably well, and if nothing else, they die convincingly. The environments are typically quite large and spacious, though sparsely decorated. The areas occupied by enemies tend to have some buildings, exploding barrels, and so on. But anywhere else, you're usually just wandering around open desert or jungle for long stretches without seeing much of anything beyond some decent ground and vegetation textures. The audio is similarly repetitive, but with a few more problems. While the basic sound effects are generally OK, some of them tend to repeat rather blatantly, to the point where you can tell they're on a very specific looping track. Like when you're driving a motorcycle, for example, the sound of the engine revving up as you change gears just goes on over and over again, even if you've reached top gear. There's really no voice work or music to speak of, save for a few minor instances, and none of it is really impressive.
Actually, nothing about Delta Force Xtreme really sticks out in any meaningful capacity. The PC is packed from front to back with quality shooters, so while Delta Force Xtreme is perfectly capable, with so much competition available, it's tough to really get excited about anything it does. But, with that said, for a $20 game, you could do a hell of a lot worse. So if you're a shooter fan on a budget, Delta Force Xtreme isn't a bad way to go.
Source:-gamespot.com
GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....
SYSTEM REQUIRMENTS..
Processor: Intel Pentium III
Display Card!: NVIDIA GeForce DDR
Memory: 256MB
Operating System: Microsoft Windows 98
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Wednesday, June 10, 2009

Project IGI 2 Covert Strike




GamesRevolution.Tk. Ratings:-10/7 Good
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Project IGI 2 Covert Strike Reviews..
Perhaps IGI 2's biggest problem is that instead of drawing you into a thrilling adventure, it makes you feel like you're just going through the motions in a generic shooter.
Sometimes a mediocre game can seem worse than an outright dud. When you're playing an obviously terrible game, you can usually put it safely aside and move on to something better. But mediocre games like Innerloop Studios' IGI 2: Covert Strike trick you into thinking that there might be something great just around the corner, only to repeatedly disappoint you. The previous game, Project IGI, was an above-average shooter when it was released in 2000, despite some serious shortcomings. But things have changed since then--more-sophisticated and more-stylish action games such as Medal of Honor: Allied Assault, No One Lives Forever 2, and Tom Clancy's Splinter Cell have raised the bar for action games. Yet Innerloop has slid under it with IGI 2, which is a shooter that might have seemed exciting if it had been released in 2000, but is mostly forgettable now.
In IGI 2, you play as ex-SAS soldier David Jones, a covert operative now working for the fictional Institute for Geotactical Intelligence. You'd never know that at first if you didn't read the box and manual before playing, though. The game itself just throws you into the action without any decent setup or explanations. What exactly is IGI? Who is David Jones? Who knows? Who cares? The attempts at storytelling fall flat throughout the game. This might not have been the problem if IGI 2 were a straightforward action game, but, as your first mission briefing tells you when you start the game, "stealth will be vital." To be fair, IGI 2 at least gives you a visibility meter that gives you a good idea of how easily you can be seen without resorting to guesswork. You can toggle Jones' movement between running and walking, and you can also select from standing, crouching, and prone positions, all of which have an effect on how noticeable you are.
IGI 2 does have seem to have some basic mechanics to encourage interesting stealth-based gameplay, but in practice, the stealth elements are often tedious, frustrating, or implemented too obviously. All too often, you'll get the feeling that IGI 2's designers were following some sort some kind of action-game design handbook. You'll find levels where you'll obviously be required to sneak up behind a guard and incapacitate him, or levels in which you're clearly supposed to crouch behind a pile of crates to avoid being spotted by a security camera. In fact, IGI 2 may make you feel like you're jumping through hoops instead of pulling off dramatically daring feats, so you may be tempted to forget stealth and just start shooting things up.
It's then that you'll learn that that IGI 2's disposable henchmen aren't exactly tactical geniuses. Sure, if you blow your cover and go in with guns blazing, they'll sound alarms and come pouring out of their barracks to hunt you down, and sometimes they'll even surprise you by using a flash-bang grenade to blind you before they attack. Many of them have incredibly good aim, but they're not especially vigilant otherwise, and when they first suspect your presence, they'll usually just run back and forth in predetermined areas for a while, as if a good jog might ward off any possible intruders. Apparently, the guards all skipped class while attending henchman school, since they'll gladly run one after another into your line of fire until the bodies are stacked to the ceiling. They'll also use such clever tactics such as yelling "Grenade!" to warn you before they throw one. In fact, they'll even start tossing grenades around wildly indoors--while you're still outside.
If you stand too long in view of a security camera, an alarm will likewise sound. Of course, you'll discover quickly that you can simply shoot out most cameras, and no one will be the wiser. Leaving bodies lying around (you can't drag them out of the way as in most games of this type) usually won't alert anyone either. About the only time you absolutely have to be stealthy in IGI 2 is in certain levels where massive hordes of guards can gang up on you from all directions.

If you do find yourself under attack, the firefights can be action-packed and exciting but are just as likely to be frustrating. The enemies usually act foolishly, but, as mentioned above, they have superb aim to compensate. Imagine the infamously difficult Sniper Town level from 2015's excellent shooter Medal of Honor: Allied Assault, but everywhere, all the time. As such, you'll need to sneak from cover to cover as you pick off enemies and use grenades to take out large groups before they can fire on you en masse. Unfortunately, the AI troops' unerring ability to hit you with a submachine gun from hundreds of yards away may make you feel like the game is cheating.
If you do find yourself under attack, the firefights can be action-packed and exciting but are just as likely to be frustrating. The enemies usually act foolishly, but, as mentioned above, they have superb aim to compensate. Imagine the infamously difficult Sniper Town level from 2015's excellent shooter Medal of Honor: Allied Assault, but everywhere, all the time. As such, you'll need to sneak from cover to cover as you pick off enemies and use grenades to take out large groups before they can fire on you en masse. Unfortunately, the AI troops' unerring ability to hit you with a submachine gun from hundreds of yards away may make you feel like the game is cheating.
While the levels are visually impressive in terms of their sheer size, they're not very impressive otherwise. IGI 2's graphics engine is certainly capable of rendering some attractive scenes from time to time, but there's just too little artistry behind the game to take advantage of it. Few of the levels make you feel like you're in a real-world location, despite IGI 2's real-world setting. Most buildings, for instance, are largely empty or look almost exactly alike inside and out. The game looks rather dated overall, thanks to its simple lighting and shadow effects, blocky 3D models, and generally unconvincing animations. It just lacks any sort of memorable visual style, and you'll forget what each level looked like as soon as you finish it.
Like the visuals, IGI 2's audio is merely adequate. On the one hand, you'll hear wind whistling through the pines high on a snowy mountain and hear Jones' feet realistically crunching gravel as he runs. The guns sound powerful for the most part, too. On the other hand, the music is forgettable, and most of the voice-overs are quite bad. The voices for Jones and his cohorts back at IGI headquarters are competent, but the voices for the "Russian" henchmen in the early missions, for example, are horrible. All the guards keep shouting the same phrases over and over for no reason--you'll want to kill them just to shut them up.
When you get tired of the single-player game--which will likely happen in a hurry--you can head online. IGI 2's multiplayer offers a decent variant on the popular team-based shooter Counter-Strike, albeit with unusually large maps. In fact, the maps feel too large for a game that supports only 16 players. The menu system is also rather clumsy.
IGI 2: Covert Strike has its entertaining moments, but not enough of them to help the game rise above mediocrity. Sometimes the game provides some exciting combat, but more often it tends to be boring, clichéd, or clumsy. It fails miserably at providing any sort of interesting story or characters that you care about. The levels are huge, but they're often bland or repetitive, and the game is riddled with design problems and bugs. Perhaps IGI 2's biggest problem is that instead of drawing you into a thrilling adventure, it makes you feel like you're just going through the motions in a generic shooter.

Source:-gamespot.com

GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....

SYSTEM REQUIRMENTS....
Minumum Requirments........
Processor: Pentium III or Athlon 700
- RAM: 128MB RAM
- Video Memory: 32MB VRAM
- Operating System: 98/Me/XP
REcommended Requirments.
Processor: Pentium 4 or Athlon 1200
- RAM: 512MB RAM
- Video Memory: 64MB VRAM

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Saturday, June 6, 2009

TotalOverDose







GamesRevolution.Tk-Ratings:-10/5 Ok
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TotalOverDose Reviews.....
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The Good.
Lots and lots and lots and lots of shooting people in the face
Completely insane special moves
Delightfully rough-and-tumble soundtrack.
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The Bad.
Brain-dead storyline
Mostly repetitive missions are made less so only by how easy and brief the whole game is
Mostly unattractive graphics--lots of glitches and bugs
Not enough available ammo for weapons
The words .
Rarely has a game reveled in its own crapulence the way that Total Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a stylish, violent third-person shooter to the height of hyperactive instability, Total Overdose is an all-out celebration of all things gun. Bullets fly with reckless abandon, bodies pile up to an almost alarming degree, and all the while you're pulling off the kinds of acrobatic maneuvers that would make Keanu Reeves say, "Woah." Of course, it's also all been done before. From playing Total Overdose, you get the feeling that the developers at Deadline Games had an awful lot of affection for the Grand Theft Auto and Max Payne games and that they may have watched one too many Robert Rodriguez movies late at night. That's because the main character plays just like Max Payne, the world around him operates just like the one in Grand Theft Auto, and the storyline plays out like a script Rodriguez might have written early in his career, before he knew what he was doing. Because it's made up of so many familiar parts, action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride, and to sift through a few serious flaws as well.
The story of Total Overdose is cut from the kind of heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era action films. Ramiro Cruz is an ex-convict and all-around screwup. His twin brother works for the DEA. Ramiro's twin is injured while working undercover, right as he's about to get in with some rather powerful drug lords down in Mexico. In a twist that plays like a vaquero movie version of the Anthony Hopkins/Chris Rock vehicle Bad Company, Ramiro is brought in to replace his brother so he can get in with the shady dealers. About a billion bullets, bodies, and busts later, you're dealing with crooked DEA agents, big-time drug deals, and a revenge plot about who really killed Ramiro's former-DEA-agent father. None of this means a thing, mind you. The plot here is merely a vehicle for you to get out and start shooting things. What little storyline exists here is largely turned irrelevant by the incredibly cheesy voice acting and writing, so there's no real opportunity to care about any of these people. But that suits the game just fine, since you'll be too busy killing everybody to bother caring about them.
What makes Total Overdose more than just another dull shoot-'em-up is the ludicrousness of its action. There isn't a kilo of realism to be found anywhere in this game...a fact flaunted at every opportunity by the insane acrobatic moves Ramiro can pull off for seemingly no reason other than because they're fun. Like Max Payne, Ramiro can shoot-dodge in bullet time while pumping tons of rounds into bad guys within a split second's time, all the while bouncing off walls and spinning around like a man possessed. These moves all play into a points rating that judges the different maneuvers you pull off and earns you points you'll need to complete missions. It's a neat system, but it's hindered by the most obnoxious aspect of the game, which (oddly enough) is the naming system for said moves. Moves are named the cheesiest things possible, like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll hear the words "spicy move" so often throughout the game that after a while a small piece of you will die inside every time it's uttered.
Thankfully, the basic shooting is reasonably satisfying. You're given plenty of different weapons with varying degrees of effectiveness. Fully automatic guns pump more rounds, but they also lack accuracy. Pistols are accurate, but they lack punch. Assault rifles tend to offer the best of both worlds. Rocket and grenade launchers? Well, you can imagine the level of destruction they inflict. If there's any complaint to be made here, it's that you often get the short shrift on ammo. There are upgrades you can earn throughout to give each gun type more available ammo. But even then, in a game this silly--where it's all about highly unrealistic action--you'd think the developer might have been a touch more generous with the ammunition. As it is, it's far too easy to run out of ammo for all guns very quickly, forcing you to constantly run around to pick up weapons off fallen enemies, which can be a risky affair in the middle of a firefight.
Ramiro can also earn a number of wacky special moves that border on comedic. Simply press a button and one of several select moves will occur, ranging from a kooky jumping spin move with dual Uzis blazing, to the appearance of an angry Mexican wrestler who will aid you by attacking any nearby enemies. Don't question it, because you'll absolutely despise this game if you try to put much thought into it. If you're willing to roll with the crazy Mexican wrestlers, the exploding piñatas, and the move called "El Mariachi," which straight-up gives you the Antonio Banderas-style "guns in the guitar cases" from the titular Robert Rodriguez film (though they should have called it "Desperado," since that's the actual film the move is from), Total Overdose can be a hysterical romp (though often unintentionally so).
Don't expect Total Overdose to be an especially challenging piece of work though, because it fails miserably in this regard. The enemy artificial intelligence borders on damaged. Bad guys will sometimes run around in circles, shooting at nothing in particular, or they'll get stuck in parts of the scenery. The only time they're at all hard is when there are just too many of them, and even then you can enact the game's "rewind" feature to just reverse time back a few seconds to avoid whatever bullet killed you a moment ago. Ramiro's special moves can also be abused to almost depressing levels. All it takes is one bout of El Mariachi to blow away just about any boss, without taking any damage yourself. Not that you need to cheat like this, since most bosses can be beaten just as easily with some nifty shoot dodging, but even still, exploits like this are prevalent throughout the game.
Total Overdose's Grand Theft Auto inspirations come from the vision of Mexico that the developer has created for you to play around in. The city you work in is largely open-ended, with plenty of pedestrians, ancillary traffic, buildings, and multiple locales, which unfortunately can't be jumped to without some load times. Additionally, these locations are also often difficult to find, since the in-game map is absolute garbage. As you wander around, you can look around for hidden bonuses and items, or you can just shoot the hell out of anyone who crosses your path. Unlike in GTA, though, there are really no consequences for your actions. Some cops might show up, but that's as far as it escalates, which effectively turns the process into a pretty dull affair. You get your missions by driving to icons located on the aforementioned terrible map, though it's at least good enough to denote the difference between a story mission and a side mission.
Side missions are mostly secondary and optional, though there are a few instances where you'll be required to do one or two side missions before the next story mission is available. Most of these are pretty simple "kill everyone in sight," checkpoint race, or "blow up a few burrito carts filled with cocaine" types of things, but they're fun enough for what they need to be. The story missions are longer and much more involved, often with multiple sections and plenty of heavy combat against drug runners, border patrol officers, and just about anyone else who might cross your path. The game is absolutely rife with save points, though, so you'll almost never find yourself having to repeat a lengthy section of the game. However, in the rare instance that you do, it's super-annoying.
There are also plenty of vehicles in the game, and they easily represent the least fun you'll have with any aspect of the gameplay. The cars handle in a very squirrelly manner, like the General Lee on a greased hockey rink or something. Fortunately, apart from the occasional checkpoint race, it's rare that you'll have to drive for more than a short distance. Often, cars are simply an optional means to an end, rather than a required piece of equipment for a mission. That's good, because if you had to drive for long bouts with these absolutely atrocious driving physics, you'd break the disc in half before you got anywhere near the end of the game.
Total Overdose certainly has style, but this isn't a particularly good-looking game. The character models are drab and blocky, and they don't animate as smoothly as they ought to. The rare exceptions are the style moves, but even they can be occasionally weird-looking. The cities are better-looking, and there are plenty of colorful set pieces decorating the background. However, the things going on in the background are frequently ugly. People dive out of the way of cars that aren't anywhere near them, cars will sometimes drive onto pieces of the scenery and get stuck there, and all manner of other little crazy glitches will go on--especially if you're involved in gunplay. The three versions of the game are all comparable, with only the PlayStation 2's lackluster frame rate setting it a notch or two lower than the rest. The PC game also does have a tendency to chug a bit, but it's marginal at most.
The game's sound manages to be both better and worse all at once. The voice acting, as mentioned before, is awful, though perhaps intentionally so. All the dialogue is terribly cheesy, and the actors ham it up to the nth degree. The credits list a number of Latino actors as playing the parts here, but most of them overdo the accents and slang so ludicrously that it all sounds forced and poorly stereotyped. However, the soundtrack is, in a word, tough. Featuring a smattering of songs from Latino rap group Delinquent Habits and Mexico City rap-metal group Molotov, the music complements the hard-edged tone of the game perfectly. What's more, a number of action sequences kick in with random bits of traditional flamenco guitars and upbeat mariachi tunes. Surprisingly, the jauntiness of these tracks sets a delightfully comedic contrast to the shooting, and it just plain works. The sound effects for the weapons, explosions, and whatnot are all effective enough, so you won't get any shortage of thunderous booms and bullet-riddled screams throughout the experience.
Total Overdose is one of those games that presents a conundrum. Most people shouldn't buy it, as it's far too short, too patently ridiculous, and too weak outside of its combat to be worth the money. Conversely, the game's utterly ludicrous nature makes for a fairly entertaining ride at times, and the shooting can be quite fun. Shooter fans on the hunt for something brainless and easy, but with lots of stylish gunplay, should certainly rent Total Overdose just to see how bananas the whole thing is. Those with slightly more-discerning tastes ought to just leave well enough alone and look elsewhere for their needs.
Source:-gamespot.com
GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....
System Requirments....
Minimum Requirments....
Opeating System - Microsoft Windows 2000/XP (admin rights required)
CPU - Pentium 1.5 Ghz or faster processor or AMD Athlon XP (1400 Mhz)Â
RAM - 256 MB System Memory
Graphics - 100% DirectX 9 compatible 32meg Direct3D card with Hardware Transform and Lighting (TnL) support
Sound - 100% DirectX 9 compatible Sound Card
CD-Rom - Optical Drive CD-Rom Drive
Hard Drive - 360mb free space for minimum CD-Rom install
Input Devices -Â Keyboard or Gamepad
Recommended Requirments..
CPU - Pentium 2 GHz or Athlon XP equivalent
RAM -Â 512 MB
Graphics - 100% DirectX 9 compatible Direct3D card with Hardware Transform and Lighting (TnL) and 64MB video RAM
Sound - 100% DirectX 9 compatible sound card
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