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Showing posts with label Racing Games. Show all posts
Showing posts with label Racing Games. Show all posts

Wednesday, June 10, 2009

Grand Theft Auto San Andreas




GamesRevolution.Tk Ratings:-10/9.5 Great
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Grand Theft Auto San Andreas Reviews..
The best PC game ever?
October 25, 2004 - I'm not going to beat around the bush. Grand Theft Auto: San Andreas is the single best PC title I have ever played. It's larger than the biggest RPG, has more story than the heftiest adventure game, and has almost as many mini-games as Nintendo's Mario Party. Additionally, it has a production value that's second to none, boasts a faithfulness to '90s source material with an eerie accuracy, and provides more hours of entertainment than all the previous Grand Theft Autos combined. In short, it's a terrific unending masterpiece of a game -- and one that will never fall victim to an over-exaggeration of its lofty status. It's the defining piece of software for Sony's successful sophomore system, and it's almost impossible to imagine a PlayStation 2 library without it.
Now I realize that with a statement like that, I leave a lot of expectations on the table. Immediate questions from longtime GTA players (and haters) will no doubt surface regarding what kind of problems San Andreas must have. Does the framerate still stutter? Is pop-in and draw distance still an issue? Are there any collision quandaries or other graphics-related bugs? Are the sound effects still tame by other action game standards? Does the AI ever have stupid moments or not perform the way you'd want it to? And is it true that there's absolutely no form of online play whatsoever? To be honest, the answer to all those questions is a definite yes. But an even better question to ask (and one that has a lot more direct impact) is, "Do any of the issues explored above really detract from the overall experience?" In a word: No.

But how is that possible? Isn't that a significant number of concerns for one game to handle? Sure it may sound like the case when clumped together like that, but in practice it's almost completely unnoticeable. For starters, the frequencies at which the graphical hitches mentioned above appear in comparison to when they don't is so lopsided, that I'm left unaffected. Additionally, there's literally so much to experience in the single player game that the lack of online play isn't missed in the least, while the minor sound effect kinks and other presentational issues get completely dwarfed by everything else that the game manages to do right.
The big curiosity, of course, is just what is it that San Andreas does so right in the first place? After all, IGN and every other videogame publication on the planet have been sworn to secrecy since first getting our hands on the game late last week. And while it's true that we've told you all about the different kinds of features that Rockstar had plans to implement by release day, nobody's talked about how those features actually felt. Even more importantly, though, no one has mentioned the number one reason that Grand Theft Auto: San Andreas is so amazing to begin with: it's the first game I can ever remember that asks its players to wonder "What can't you do" as opposed to "What can you?"

The storyline of San Andreas should feel somewhat familiar to fans of 1990s cinema. Borrowing rather heavily from John Singleton, Spike Lee, and Ernest Dickerson pictures, this iteration of Grand Theft Auto is all about the thug life when it was still in its infancy. Following the exploits of young Carl Johnson, the game begins as CJ returns from exile in Liberty City after learning that his mother's been killed via unknown circumstances. CJ feels pretty torn about coming back too, as he originally left Los Santos five years ago when his younger brother Brian was mercilessly gunned down. Nevertheless, family's family and Carl returns home to San Andreas to pay his respects.

Source:-ps2.ign.com

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SYSTEM REQUIRMENTS..
Minimum System Requirements:
1GHz Pentuim III or AMD Athlon
256MB RAM
8x Speed DVD Drive
3.6 GB Hard Disk
Space64MB Video Card
DirectX 9 compatable sound & video driversKeyboard, mouse
Recommended System Requirements:
Intel Pentuim 4 or AMD XP Processor (or better)
384MB RAM
16x Speed DVD Drive
4.7GB Hard Drive Space
128MB Video Card
DirectX 9 compatible sound & video driversKeyboard, mouse or game pad
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Grand Theft Auto Vice City




GamesRevolution.Tk.. Ratings:- 10/9
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Grand Theft Auto Reviews...

If by some chance you've put off playing Vice City up till now, don't wait any longe
Grand Theft Auto: Vice City for the PC needs no introduction. Not only is this game in many ways better than its amazing predecessor Grand Theft Auto III, but it's also technically superior to the original version of Vice City that was released on the PlayStation 2 a number of months ago. Like GTAIII for the PC, Vice City is identical to the original PS2 version in terms of content, so if you've already played that version to death, you won't find the PC version to be much different. However, the PC version of Vice City does offer enhanced visuals and controls, improved loading times, and a few extra frills. More importantly, it offers the same refreshingly open-ended gaming experience, which has occasionally been reviled for its controversial subject matter, but has far more often elicited much-deserved praise. Simply put, if by some chance you've put off playing Vice City up till now, don't wait any longer.

To be clear, Vice City is an extension of Grand Theft Auto III, rather than a completely overhauled sequel. That's definitely a good thing, because GTAIII's freestyle gameplay was extremely entertaining and offered tremendous replay value, yet still had more potential. Vice City fulfills a lot of that potential, as it features improved production values (including over eight hours of licensed music and plenty of Hollywood voice actors), new types of drivable vehicles (motorcycles, helicopters, and golf carts), new weapons, better vehicle damage modeling, indoor environments, and more.

Yet the most obvious difference between GTAIII and Vice City is that in the new game, you're in a brand-new setting, a sprawling city styled after Miami, Florida, circa 1986. Laced with neon and featuring miles of beachfront property, Vice City simply looks a lot more pleasant than GTAIII's oppressive New York City-inspired Liberty City. Nevertheless, like Liberty City, Vice City is actually a den of corruption and evil. And it's your playground. You're free to roam Vice City on foot or in any manner of vehicle you can get your hands on, and you can undertake a wide variety of action-packed missions, explore the town, wreak havoc, or whatever. The game's convincing physics and terrific atmosphere make any of the huge variety of activities available in Vice City enjoyable in themselves, and even greater than the sum of their parts when you put them all together. You'd be hard-pressed to find a single-player action game with more variety than this one, and Vice City will more than likely surprise and impress you even if you've already played GTAIII to death.

Rather than put you in the role of a nameless, voiceless antihero like GTAIII, Vice City lets you assume the role of Tommy Vercetti, a tough guy who has just gotten out of the slammer. He gets himself back into trouble fast when a drug deal goes bad and he barely makes it out alive, so the basic plot of the game is to get the drug money back and take out the double-crossers. In so doing, you'll get to kill all your enemies, buy up the town's priciest hot spots, and eventually become Vice City's resident crime lord. Vercetti, who is expertly voiced by Ray Liotta, is a likable and memorable protagonist, and many of the other characters he'll meet, like a crooked lawyer and a South American crime boss with an explosive temper, are also well done.
Vice City pays closer attention to its characters, making the proceedings seem more cinematic and more story-driven than GTAIII, which was criticized in the mainstream media for letting people live out their sociopathic fantasies. Regardless, if you were surprised by GTAIII's unflinching portrayal of mature content, be advised that Vice City doesn't pull any punches either. And, like GTAIII, Vice City somehow brings to bear a truly inspired dark sense of humor amid all its violence and chaos. Smartly written dialogue, scathing social critique and caricatures, and a remarkably well-done depiction of '80s excess make Grand Theft Auto: Vice City far more than just a game about causing mayhem.
The story missions in Vice City are generally more complex and often more entertaining than those of GTAIII. They're multiple-stage affairs, often requiring you to take out various targets, make deliveries to key areas, drop someone off in exchange for something, and so on. They're fun, and they also do a great job of introducing you to Vice City's gameplay and new features. You usually have multiple missions to choose from at any given moment, and, true to the game's open-ended nature, many of the missions play out quite differently if you attempt them multiple times. Like in GTAIII, you can also steal squad cars, ambulances, fire trucks, and now even pizza-delivery mopeds and take on various peripheral missions in them, all of which make for fun diversions. The game's save system, which requires you to constantly return to a specific save point, is identical to that of GTAIII, so it might slightly frustrate those accustomed to being able to save anywhere and at any time. But since the missions aren't that long, being able to save your progress only in between missions simply helps maintain the game's pacing, forcing you to accomplish each of your objectives in one, dramatic take.
Of all the additions to the gameplay, the new vehicles are the highlight. Various types of motorcycles and helicopters join a huge variety of cars, trucks, vans, boats, planes, and more, letting you get around Vice City however you wish. Just like the cars, the motorcycles and choppers handle convincingly, and the motorcycles in particular allow you to reach some ridiculously high speeds and pull off some truly insane stunts, if you so choose. The game's vehicle physics are realistic only for the sake of fun and visual authenticity. The vehicles handle very well even when they've been beaten up front and back.
Like in GTAIII, some of the best moments in Vice City are when the cops are hot on your trail. They won't go after you if you run a red light, but if you commit a serious crime in front of them, they'll give chase. The more mayhem you cause, the more serious the opposition will get, and soon enough the cops will be setting up roadblocks and calling for reinforcements from police choppers, the FBI, and eventually the National Guard. You'll even come up against undercover vice squads, in their fancy sports cars and pastel suits. The enemy AI isn't quite perfect, as you'll notice when your foes try in vain to shoot you through solid walls when indoors. But Vice City's few minor blemishes are easily forgivable, since they don't get in the way of the action.

The PC version of Vice City, like GTAIII before it, features a default mouse-and-keyboard control scheme that works great. Using it, you can easily control any of the game's vehicles, and on foot, the mouse allows you to aim your weapons as in a first-person shooter. You can also opt to play with a gamepad, to mimic the PS2 version's controls and its auto-aim feature.
Vice City looks better on the PC than on the PlayStation 2 thanks to sharpened textures and higher resolutions. You can also adjust the draw distance either to improve your frame rate or be able to see much farther toward the horizon on higher-end machines. The game runs smoothly on systems that exceed its minimum requirements, though you might spot an occasional hiccup in the frame rate when the play disc is being accessed. The artistry of Vice City's graphics and the realistic physics of its vehicles do much to compensate for what's an otherwise technically unremarkable presentation. No, these aren't the sharpest textures in the world, and the vehicles and characters aren't made up of an obscene number of pixel-shaded polygons or anything, but Vice City's graphics have a great amount of style and a good level of detail. Fans of GTAIII will love how many of Vice City's vehicles are earlier models of the vehicles from that game, and how they're clearly inspired by real-world '80s autos. Also, the stylized characters featured in the game's well-choreographed and entertaining cutscenes use convincing facial expressions and lip-synching, which helps the story sequences a lot.
Despite all its other great qualities, Grand Theft Auto: Vice City's audio turns out to be one of the best things about it. Like all the other GTA games before it, Vice City features a soundtrack that consists of the various radio stations you'll be listening to as you drive around in stolen vehicles. These are themed after the sorts of stations you'd expect to hear in '80s-era Miami: There's a new-wave station, a rock station, a rap station, a metal station, and even a Spanish-language station, plus a couple of talk-radio stations for good measure. Suffice it to say that there are hours upon hours of recognizable radio hits from all genres of '80s music on this soundtrack, so even if you never touched the game's controls, you'd practically be getting your money's worth out of this game just by virtue of its being an excellent compilation of '80s tunes. The radio stations all have their own DJs, many of whom are very well written characters in their own right, and you'll even hear radio spots that cleverly mock the sorts of products that made the rounds in that era. Vice City's audio ultimately deserves most of the credit for establishing the game's atmosphere, and other than the soundtrack and voice acting, the sound effects for all the various vehicles and weapons are spot on.
Like GTAIII for the PC, Vice City offers an instant-replay feature that you can use whenever you manage to pull off a truly one-of-a-kind stunt, escape, or killing spree. You can even save your replays if you want. You can also create new skins for Tommy, if you want to change his appearance for some reason (though you'll see him wearing a variety of outfits over the course of the game anyway). And, if all the '80s music isn't good enough for you, you can load up a bunch of MP3 files and listen to those on the radio instead. All this is icing on the cake.
After the incredible success of GTAIII, it was difficult to imagine Scotland-based developer Rockstar North following up with a comparably outstanding game, especially after just one year. But that's what Vice City is. It's similar to GTAIII only as much as necessary, and it boasts so much new content and so many new types of vehicles to drive and exciting missions to experience that it is certainly not just an attempt to further cash in on GTAIII's success. No, this is an exceptionally good action game, whether you consider it on its own merits, or measure it against the incredibly high standards of its predecessor.
Source:- gamesopt.com

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SYSTEM REQUIRMENTS..

Minimum System Requirements:

800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor128 MB of RAM8 speed CD / DVD drive915 MB of free hard disk space(+ 635 MB if video card does NOT support DirectX Texture Compression)32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse

Recommended System Requirements:

Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM16 speed CD / DVD drive1.55 GB of free hard disk space(+ 635 MB if video card does NOT support DirectX Texture Compression)64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support)DirectX 9.0 compatible sound card with surround soundGamepad (USB or Joystick Port)Keyboard & Mouse
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Monday, June 8, 2009

Midtown Madness 2




GamesRevolution.Tk Ratings:-10/8
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Midtown Madness 2 Reviews..

If you want to play a very fun racing game, then Midtown Madness 2 is for you.

There are few sure things in life, but one of them is that if Microsoft puts out a racing game with "Madness" in the title, you might as well grab it as soon as it hits store shelves. Midtown Madness 2 is no exception to this rule. It doesn't matter whether you're a hard-core simulation fan or you simply crave speed, destruction, and mayhem in your games - if you want to play a very fun racing game, then Midtown Madness 2 is for you.

But that's not to say that Midtown Madness 2 is ideal. In fact, it seems as though it could have used a couple more weeks in testing. On several occasions the game completely locked up on a fairly standard system (Celeron 450MHz, 256MB RAM, TNT2 video card with the latest drivers), and only through uninstalling and reinstalling did the problem finally seem to go away. As in some other racing games, the brakes don't truly function as real-life brakes when both pedals are configured to use the y-axis: Slamming on the pedal doesn't lock the wheels but merely decelerates your car more quickly. An attempt to correct this by configuring the pedals to use two axes revealed a bug - the brakes worked in reverse, forcing you to keep the pedal down for no brakes and releasing it to stop. Your only true braking option is the hand brake, which tends to cause unpredictable slides when all you really want to do is slow down in a hurry. Also, at the beginning of one race, my car was positioned facing in the opposite direction of the other cars, and stepping on the gas sent me hurtling backward along with them even though I was in first gear. Fortunately, none of these problems were persistent or detrimental to how enjoyable the game turns out to be.
You can actually work your way around most of these issues, and in fact you might never experience a game crash yourself. But there's no getting past the game's rather pathetic engine noises. When you see a '68 Mustang Fastback tearing through downtown San Francisco, you want to hear a mighty rumbling sound that'll make bystanders think the big earthquake's finally happening. Instead, the cars in Midtown Madness 2 give off a little purr that barely changes in tone even when you're redlining the tachometer. Even in an arcade-style racing game such as this, it's good to be able to hear when you should change gears, rather than constantly have to check the tachometer.
The occasional bugs and the weak sound effects are the only low points in Midtown Madness 2, because otherwise, the game is a blast. Midtown Madness players who've grown used to screaming through Chicago will be happy to find two new venues featured in the sequel: San Francisco and London. As in the original game, both cities have been meticulously modeled to include many notable landscapes. In San Fran, you'll see Coit Tower, the Palace of Fine Arts, and of course the Golden Gate Bridge; in London, you can tool around Trafalgar Square and even ram through the gates of Buckingham Palace and do a few donuts on the well-manicured lawn.

You can drive in 20 different rides that range from standards like Mustangs, an El Dorado, and several types of Volkswagens (including the Dune and the new Beetle RSi) to big rigs, double-decker buses, and even a Humvee-wannabee called the "light tactical vehicle." But don't expect to hop in that Dune, Aston Martin, or Panoz GTR-1 as soon as you load the game. Nearly half the cars are locked when you first begin play. Fortunately, unlocking the first few isn't too tough when you play on the amateur difficulty setting - for instance, to get the Audi TT, you just have to finish in the top three of half of the San Francisco checkpoint races. Still, it can be frustrating to have to unlock all those hidden cars.
All the race modes from the first game - checkpoint, blitz, circuit, and cruise - are still in the sequel, and each is enjoyable in its own right. It's impressive how much time you can spend simply in the free-for-all cruise mode, either driving in a law-abiding fashion or creating widespread panic as you plow through any cars whose drivers are inconsiderate enough to get in your way. You can't actually hit pedestrians, but watching them dive to safety or hug a wall as you blow by them is a real hoot. Another nice feature is the amusing prerace and postrace announcer commentary.

The new race mode is called crash course, which seems like it might be designed to teach you how to be a stunt driver in San Francisco, or else a cabbie in old London town. Divided into groups of three short events followed a "midterm" exam, the crash courses also give you some good experience at mastering the driving skills needed to win races against computer and human opponents. Unfortunately, they're also tied in to the unlocking of two cars. The mission-oriented crash courses can be rather exciting, but not necessarily more than the crash-bang thrills of the regular races
As you run into things, you'll notice there's a damage meter that displays how badly you're smashing up your car, though it's not visible with the first-person dashboard display turned on. But you shouldn't worry too much because it takes multiple high-speed collisions just to see smoke start pouring from the hood. Although it's possible to wreck your car so much that it can barely wobble down the road, it takes a Herculean effort to achieve this level of destruction. On the other hand, you'll appreciate the visual effects of the damage - dented doors, crumpled fenders, bent rims, and more. There's only one thing missing from the equation: instant replay. In a game that puts a premium on speed, wrecks, automotive aerobatics, and general mayhem, an instant replay or videotape feature should have been a top priority. The lack of one in Midtown Madness 2 is disappointing, especially since the one in Motocross Madness 2 worked so well.
You can count on hours of fun in the game's single-player mode, but the multiplayer mode makes the game even better. The action seems fairly smooth over the MSN Gaming Zone, but as with most driving games, things can get frustrating when players with high pings get into a race. Most fans seem to favor variations on the cops and robbers mode, in which teams or single players race to snatch a gold bar and return it to the bank (cop) or a hideout (robber), but you can also run in all the modes available in the single-player game.
Although its minimum system requirements are fairly low, you'll probably need a fast Pentium III and a cutting-edge 3D video card to play Midtown Madness 2 in higher resolutions with all the graphical bells and whistles turned on. But the action itself is so fast and brutal that you likely won't mind one bit that you have to give up some visual extras in order to get a smooth frame rate. The game might even make you consider making that hardware upgrade you've been putting off - and any game that does that is always worth checking out.
Source:-gamespot.com
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Multimedia PC with Pentium 166 MHz or a Pentium 133 with 4 MB 3-D accelerator card
Microsoft Windows 95 or 98
32 MB RAM for Microsoft Windows 95 or 98
300 MB hard disk space
2x CD-ROM drive (4x recommended)
SVGA 16-bit color monitor
Microsoft mouse or compatible pointing device (DirectInput 6.0 API compatible joystick or steering wheel recommended)
Microsoft DirectSound 6.0 API compatible sound card with speakers or headphones for audio (not required but recommended)
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Friday, June 5, 2009

Need For Speed SHIFT. 12 Gen.




GamesRevolution.tk: Ratings:-10/10 (*****)
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Realease Date: 09/22/09
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Hands On!!!!
Need For Speed SHIFT....
Shift into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed Shift is built.
by racers for racers. Need for Speed Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
Source:gamestats.com
Latest Reviews...
Coming Soon....
System Requirments...
Coming Soon.....
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Need For Speed ProStreet



GamesRevolution: Ratings:-100/100
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Need for Speed ProStreet Review....
November 13, 2007 -
EA's Need for Speed series has long been an ever-evolving franchise, one that changes up its focus, mechanics and style every couple of years. Though the game sells incredibly well, the developer/publisher doesn't like to sit still. This obviously means that the series has had its ups and downs, and unfortunately Need for Speed ProStreet isn't one of the ups.

ProStreet is a game that doesn't really seem to know what it's trying to be. It's been years since we've seen a Need for Speed title that focused solely on track racing, with the franchise branching out into open world settings with a story, cop chases and all sorts of other things to make it stand out. ProStreet, however, goes back to the track-based racing, putting the player into race after race on closed circuits, and then sending them back to a menu after each race is over.This setup is perfectly fine and, in this case, does work well to some extent, but there's not really a whole lot of extra "stuff" outside of the races that makes it seem like Black Box had a good idea of exactly what it was trying to accomplish. Yes, the fundamentals are there and the setup does work well, but the bulk of the presentation doesn't feel all that robust, especially when compared to what we've seen in recent years.
As well, the control scheme and arcade vs. sim aspects feel a bit confused. ProStreet adds a ton of great customization options to the franchise, which we'll get to in a bit, but the driving physics are anything but realistic. They're an odd in-between of the two and wind up in some place that really just does not work very well at all. The series has generally had strong racing controls, but those were somehow lost in the latest game.Most of the cars in the game feel like caricatures of their real-life counterparts, but not in a good way. Most every vehicle drives like a boat and feels very reluctant to want to turn at all. Even vehicles in hardcore driving sims like Gran Turismo turn with much greater ease than most any of the vehicles found here, and yet the game isn't even trying to be ultra-realistic.A few of us around the office drive some of the cars that you'll find in the game, like a 2007 Civic Si (which is identical to the '06 in the game) and a 2006 Pontiac GTO, and none of them handle anything like the real deal. ProStreet's version of the GTO barely turns at anything above 30mph, and doesn't really instill any sense of its 400hp engine. The real Civic Si is a nimble little car, but ProStreet's Si feels very top-heavy and slides around corners like they're covered with ice.

And though we don't drive every car in the game, it's clear that most of them, if not all, do not drive like what we would expect from the real thing. It's sad, too, because this one, huge fault brings down a game that would otherwise be fairly solid.Though there's not a lot of pizzazz and whatnot to it as we mentioned before, the Race Day progression does offer up a nice assortment of race events for you to partake in. Each Race Day features a handful of events -- be they grip races, drag races, sector challenges or what have you -- and pretty much all of them are good fun.Drag races start out with a mini-game where you heat up your tires before heading to the line, and then it's all about timing your shifts, using your nitrous at the right time and keeping your car in a straight line, which can be tricky when you get to the really fast cars. The tire heating mini-game can get a little old, especially since each drag race event has three runs, so you'll play the game three times in the span of a couple minutes, but it's fun to try and shave a couple hundredths of a second off your time by getting a perfect start.

Source:-Http://pc.ign.com

GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....
System Requirments.......
Minimum Requirments..
OS - Windows XP/VistaProcessor - 2.8GHz or faster (Windows Vista requires 3.0 GHz)Memory - 512 MB RAM (Windows Vista requires 1 GB RAM)Hard Drive - 8.1 GB (16 GB required for Digital Delivery)DVD Drive - 8 SPEED (not required for Digital Delivery)Video Card - 128 MB with Pixel Shader 2.0 (AGP and PCIe only)Sound Card - DirectX 9.0c compatibleDirectX - Version 9.0c or higherMultiplayer- 512 Kbps or faster; 2-8 PlayersInput - Keyboard, MouseOptional - USB Steering Wheel / Dual Analogue Gamepad
Supported chipsets: NVIDIA GeForce FX 5950 greater (GeForce MX series not supported); ATI Radeon 9500 or greater. Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required
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Need For Speed Carbon











GamesRevolution: Ratings:- 10/10
EA returns to the flashy urban nights of Underground with a robust next-Gen Effort.........
October 27, 2006 - After Need for Speed Underground outsold all other games in 2004, the largest independent game publisher in the world adroitly kept the series coming without a hitch. Last year's Most Wanted shipped at Microsoft's Xbox 360 launch and introduced a creative take on story-telling by using filtered customized FMV to give the familiar racer a fresh presentation. The police were back with a ferocious vengeance. And it offered a particularly North-West vibe to it.This year's version, Need for Speed Carbon, which refers to Carbon Canyon where racers duel for territory in the city below, is a minor shake-up for the series, shifting in new features, shifting out others, while continuing the FMV-heavy story-telling from Most Wanted. Carbon, in other words, is a decent update to last year's game with improved graphics, excellent Autosculpt customization, a different progression system, and an all-around solid take on the game. It's not revolutionary, it's not brilliant, but it's good, deep racing.
Carbon is an arcade-style racer that plays, in general, a lot like other Need for Speed games. It provides four camera perspectives (two in-car, two over-the-shoulder), a 10-14 hour single-player campaign, and a series of mini-challenges based on collecting racing cards. The Career mode is the meat and potatoes of the game, comprising a city split into four territories plus hilly canyon races outside the city. Players can pick from three different car classes, exotics, tuners, and muscles (the muscles being the new addition), which broadens the game's middle-of-the-road feel in a smart, controlled manner. The four new features offered in Carbon comprise a crew, a unique autosculpt customization, drifting races and additional car classes. One of the bigger additions is the online functionality. It enables from 1-8 players to vie online on Xbox 360, PS3, and PC, whereas the Xbox, PS2 and GameCube versions don't offer online compatibility. The Career mode follows last year's trippy FMV-based narrative. Because of the addition of crews or because EA wanted to go even heavier into its presentation (which it often does at the expense of improving gameplay), the game is filled with cutscenes and pasty, well-coiffed well-dressed gearheads. Last year's game was basic. Razor was your enemy, he was a first-class dick, and he rigged your car. You had to seek revenge and it felt good because he was a no-good bully. This year's narrative is watered down, with more forced mystery behind a rather simple premise. The novelty of the specialized FMV cutscenes is still moderately entertaining, but because of EA's excesses it comes across as strained, and there are simply too many dudes with perfect eyebrows and mullets for my tastes. Clearly Emmanuelle Vaugier needs a little more direction and some more meat to reach her potential. Meanwhile Josie Maran had far more fun and showed far more skin in her role in Most Wanted.
Hot girls aside (and let's just be honest here, they're all great looking women), the game drives differently than before. Sure, it's still an accessible arcade game in which cars don't take any damage; it's still Need for Speed. But the addition of muscle cars and high-end tuners really alter the normal feel that's common in the NFS series. (See Real Muscle below for more details.) The game starts out at a normal pace and it gradually enables you to more earn enhancements. Cars are split into classes, but also tiers. There are three tiers, staring with tier one. The second tier is faster, and the third tier is insanely fast. You won't believe how powerful and quickly these final-tier cars drive. NFS still runs at a modest 30 FPS with some framerate variation, though the game doesn't hitch like Most Wanted. ProgressCarbon's progression system is similar to THQ's Saint's Row. This is a good thing for the most part. You start off as a nobody who once had it all but lost it, and you must start all over again. You begin by choosing a car class. Since I've played this series for like eight years now, to experience NFS in a different light I choose a muscle car, a Camaro SS. Muscle cars tend to be classic American cars, thus they have big, fat V8s, they drive like dragsters with great acceleration and top speeds. But they handle like merde. No difference here, at least at first. If you decide the first car you chose was a bad decision, win races and beat bosses, and you'll earn money to buy new cars. Or, like last year, after you beat a boss you can pick from a set of random cards, one of which is the boss's pink slip.There are 40-plus cars to earn or unlock. Other muscle cars include the new Mustang GT, the Dodge Charger SRT8, and the old Dodge Charger RT. While we're on the subject, the tuners feature the Mazda Speed3, RX-7, RX-8, Eclipse GT, and Lotus Elise for starters. The tuners comprise the Alpha Brera and Mercedes CLK 500, and a variety of Porsches.
Source:-Http://pc.ign.com

You Play This??????



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System Requirments
Processor: Intel Pentium 4
Display Card!: ATI Radeon 8500 Series
Memory: 1024MB
Operating System: Microsoft Windows XP
------------------------------------------
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Need For Speed Most Wanted







GamesRevolution Ratings: 10/10

Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Racing
Release Date: Nov 15, 2005 (US)
Release Date: Nov 15, 2005 (US)
Release Date: Nov 15, 2005 (US)

Yes, Need for Speed Most Wanted is yet another illegal street racing game. Yes, it's filled with embarrassing attempts to be hip and trendy. But don't let that steer you away. You'd miss exciting races, thrilling chases, and a big, beautiful world to explore. You play as a newcomer to the metropolis of Rockport, driving a seriously tricked-out car and ready to take on the locals in some street races. You quickly meet up with the mysterious Mia, a hot, slinky babe eager to help you out -- how convenient! You then run up against the arrogant jerk of the local scene, Razor Callahan. Just when you're about to put him in his place in a race, your car falls victim to his sabotage. You lose the race and your car, too, when he gets your pink slip. Razor then uses your car to rise to the top of the Blacklist, the fifteen most daring and defiant street racers of the city. So a smug jerk cheats you out of your car and wins the prestige that should have been yours. Time to get even. There's only one problem: parts of the story are told with silly full-motion video composited into computer graphics. We can only assume this was done to feature the eye candy of model Josie Maran as Mia. Along with her, you're treated to a parade of wannabe hipsters mugging for the camera and uttering one silly line after another. Based on the FMV storytelling, this game should have been rated "C" for cheesy. Thankfully, Most Wanted largely ditches these sequences and switches to simple text and audio messages once the career mode really gets underway. When your career does get underway, don't be in too much of a hurry to get down to business. One of the best parts of Most Wanted is the option for free-form gameplay. Imagine something a little bit like Grand Theft Auto without the hookers and handguns. You can roar around town to see the sights, head to an auto dealer, look for shortcuts you can use in upcoming races, dodge traffic, evade cops, or just enjoy driving outrageously fast.

As you roam around -- if you can call blasting through a neighborhood at 175mph "roaming" -- you see that the real star of Most Wanted is the city itself. The developers did a beautiful job crafting an extensive and believable greater metropolitan area. You'll rocket through tollbooths out onto the turnpike, passing woods awash with autumn colors, and then exit onto a busy four-lane highway, barely dodging a semi laden with huge logs. From there, you might zip through the suburbs, pass a commercial area on the way to the towering skyscrapers that mark the busy city center, and then head down to an ocean-side boardwalk. What's doubly impressive is that all these areas flow together smoothly and realistically, reminding you of real-world places you might have traveled through. The size and detail needed for this illusion come at a cost, though: the game often chugs as it is loading new data.

The structured career play gets as much attention as the free roaming. Before you can even face off with Blacklist racers, you'll need to prove your worth. You do that by winning races, achieving milestones, and amassing bounty. Races come in six flavors. You get multi-lap circuits and circuits where the last-place driver is eliminated after each lap until only one racer remains. Then there are point-to-point sprints, as well as drag races that test your shifting skills. You also get speedtrap and tollbooth races, which boil down to blasting through checkpoints as quickly as possible. The courses themselves are reasonably varied and well planned, with smooth flows between open highways and series of tight turns. You'll find plenty of shortcuts and elevation changes -- and even get airborne off of some of them.

Source:- http://gamespy.com/

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System Requirments..

OS: Windows XP

CPU: 3 Ghz or faster

RAM: Atleast 1 GB Disc Drive

: DVD reader Hard Drive:

3 GB or more free space Video:

DirectX 9.0c compatible Sound:

DirectX 9.0c compatible Input:

Keyboard, Mouse or Steering Wheel/Gamepad Video Card:

Atleast an NVidia 5900 or ATi 9800 with 256mb of video memory Multiplayer requires 1 set of discs per PC and a broadband (Cable, DSL or faster) connection. Internet or LAN (2-4 players)








Need For Speed Underground











GamesRevolution Ratings: 10/9 Excellent


Import racing fans should definitely check out Need for Speed Underground.


It's hard to talk about an import car racing game without mentioning the movie The Fast and the Furious. The movie put as much of a spotlight on tricked-out cars as it did on its cast, and the resulting effect caused a huge surge of interest in the import racing scene. In the wake of the film, a number of other properties have risen up to try to claim a piece of the lucrative scene as its own. Need for Speed Underground is EA's attempt to get involved, and it's mostly a success

A driving game is only as good as its handling and physics model. In this respect, Need for Speed Underground does a pretty great job, though it's by no means a realistic simulation--nor is it trying to be. It's definitely been designed with accessibility in mind rather than focusing on realistic simulation aspects. In fact, the game probably controls best with an analog, console-style gamepad. As a result, the game is quite easy to pick up and play, though some portions require a little more finesse than others. Driving with finesse earns you style points in a system similar to the one found in the Project Gotham Racing series for the Xbox, though this one is much more lenient and awards points for the simple acts of powersliding, drafting, and catching air. Style points accumulate regardless of the mode you're playing in, and you can unlock rewards each time the style points meter is filled.

Need for Speed Underground contains a decent-sized car roster. Right off the bat you'll find a Honda Civic, which is one of the more popular rides in the scene. But the inventory doesn't stop there. You'll also find a VW Golf, Acura Integra, Toyota Supra, S2000, Ford Focus, Dodge Neon, Mazda Miata, and a few more. Though the different cars are rated in handling, acceleration, and top speed, in practice the cars don't drive all that differently, especially once you've purchased some upgrades in the career mode.

The import racing scene is heavy on modifying cars with aftermarket parts, and Need for Speed Underground duplicates this aspect pretty well. The car upgrades are broken down into visual and performance upgrades. Performance upgrades come in multiple levels and must be unlocked before you can purchase them. These upgrades include turbocharge, better engines, weight reduction, enhanced braking, computer-chip tuning, nitrous oxide boosts, and so on. The game contains a lot of actual aftermarket brands for its parts, so when you purchase an upgrade, you'll have limited control over which brands you're buying, but the brand makes no difference--all the brand packages perform equally well.

The visual upgrades also have a positive effect on your car. Purchasing spoilers, body kits, replacement hoods, neons, headlights, taillights, or window tinting for your car, or making other major changes to your car's appearance, increases your reputation rating. As your rating gets higher, the multiplier bonus you get on your style points increases, which lets you unlock other rewards more quickly.

The main reward you get for your style point total is access to vinyl stickers for your car. They start out simple, such as racing stripes and designs, but you can eventually put brand stickers from many different aftermarket part and stereo makers all over your car.
The tracks in Need for Speed Underground are well designed, but even though there are well over 20 different tracks in the game, they get pretty repetitive. The game uses the old trick of opening up or closing certain pathways to reconfigure certain sections of a track while using the same sections over and over again. Because of this, you really have to pay attention to your map as you drive to make sure you're prepared to take the right path. The game offers what appears to be a large city, but going off the track will simply reset your car back onto the proper street.
Need for Speed Underground contains a good variety of different races that help keep the action varied, though a lack of unique tracks keeps most races from feeling different from one another. Circuit racing, standard one-shot runs, and knockout-style circuits are all included, and all offer slightly different takes on the plain old race, and drag racing and drift racing change things up nicely. While the initial thought of drag racing--racing in a straight line--may sound pretty boring, the gameplay is quite different here. The steering gets reduced to slot-car-like lane-change control, and your main focus is on shifting properly. A clear RPM meter is displayed on the left side of the screen, and indicators instruct you when to shift. The early drag races are simple, clear races. But the later tracks throw traffic and other obstacles in the mix, forcing you to worry about lane position as much as you worry about shifting.

Drift racing puts you alone on a short, wide track. Time means nothing here. Instead, you'll be graded on how well you can powerslide around turns. Proper use of the emergency brake is key here, though learning how to drift properly isn't very difficult at all. It isn't as exciting as the drag racing, but it makes for a nice change of pace.


The career mode is called "go underground," and it lets you engage in all of the game's race types in its 111 races. Since the game certainly doesn't contain 111 different track layouts, you'll be spending a ton of time racing the same stretches of road, forward and backward. This can make the mode a little tedious, but this is the only way to make money to spend on car upgrades. Each race comes in three different difficulty settings, and you'll earn different amounts of money depending on which difficulty you select. Being able to select this from race to race is nice, because it lets you make the difficult races easier, ensuring that you progress pretty steadily. That said, the game isn't terribly challenging on its normal setting, so anyone with a shred of driving game skill will probably want to select the hard setting, as it manages to put up a decent challenge most of the time.


Go underground also gives you a few cutscenes, which are meant to give some meaning to your progression by having a pretty bad-looking polygonal woman tell you about your performance, but these are chock-full of really lame, fake attitude and come across as incredibly hokey.


The console versions of Need for Speed Underground allow you to get into two-player races via a split-screen, which works reasonably well. However, the PC and PlayStation 2 versions of the game have online play, which includes head-to-head challenges as well as four-player races. Additionally, you can actually pit PC players against PS2 players, which is a neat inclusion. Online rankings are a factor of your reputation, which increases and decreases as you win and lose races. If you don't feel like putting your good name on the line, you can also drive in unranked races. The online play works pretty well, though lag does manifest itself as cars that sort of skip around the track.


Need for Speed Underground's coolest aspect is probably its graphics. The console versions of the game make use of a pretty dramatic motion-blur effect that gives the streets a grimy, realistic look. The blur also gives you a pretty good feeling of speed. The streets are almost constantly wet, giving them plenty of opportunity to show off their reflectiveness. The cars are also supershiny and reflective, though the reflection doesn't update often enough in the console versions of the game, which makes the reflections look a little choppy. The frame rate also tends to take a few dives in all the console versions, and this, combined with the constant motion blur, makes some parts of Need for Speed Underground look really surreal. The PC version of the game starts out with the motion blur disabled. You can enable it, of course, but it never gets as heavy--or as cool-looking--as in the console versions, and the PC version looks a little too clean as a result. The car models all look pretty accurate, and the additional body kits, spoilers, rims, and other visual add-ons look good. Overall, each version of Need for Speed Underground looks great, though the Xbox version is definitely the best looking of the bunch by making good use of the motion-blur effects while still running at a mostly smooth frame rate. The sounds of racing are well done in Need for Speed Underground. Tire squeals, engine noises, and exhaust notes all come across properly and about as realistically as you'd expect. You'll also notice some great but subtle things, such as the sounds of a turbocharged motor versus a standard motor. There is a lengthy soundtrack with songs from artists such as Nate Dogg, Lil' Jon and the Eastside Boys, Petey Pablo, Rob Zombie, and The Crystal Method. The Xbox version lacks custom soundtrack support, which is disappointing, but the soundtrack definitely fits the theme of the game and has a decent amount of variety


Source:-Http://gamespot.com




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System Reqiurments...


Processor: Intel Pentium III
Display Card!: NVIDIA GeForce DDR
Memory: 256MB
Operating System: Microsoft Windows 98





Need For Speed Porche Unleashed 5







GamesRevolution Ratings:- 10/5 Good

Porsche Unleashed is a beautiful, comprehensive, and highly enjoyable racing sim that's suitable for just about any driving Enthusiast.
Need for Speed: Porsche Unleashed strays from several conventions previously established by the popular arcade-style exotic-car racing series. For one thing, like its name suggests, Porsche Unleashed features automobiles exclusively from one manufacturer. What's more, the game has a more detailed, more realistic driving and physics model than its predecessors, though the game's realism is scalable. And while Porsche Unleashed has a few minor shortcomings, it nevertheless stands as the most ambitious game in the series since the original. As such, it'll more than likely make you love the Porsche on the off chance you don't already.
Porsche Unleashed looks good enough to do justice to its prestigious German sponsor. The game includes many dozens of different Porsche models from the manufacturer's 50-year product line, and each one bears the unmistakable curvature of a Porsche. The 3D car models are highly detailed: The cars all have working turn signals, brake lights, and headlights, and when you look at them in the garage, you can even check the engine under the hood, pop the trunk, or view the car's interior. The cars shine in the sunlight and reflect street lamps at nighttime, and they can also get noticeably damaged. You can clearly see their independent suspension at work as they corner, thanks to the game's realistic four-point physics model, and you can even see their drivers turning the wheel and shifting gears. You can drive the cars from a 3D cockpit view, from which you get a great sense of speed, but the cockpit view's limited visibility and slower frame rate - as well as the muffled engine noise - make the cutaway first-person view preferable, though you can also select from two external perspectives. The cars in Porsche Unleashed don't look totally perfect, as some of the minor details such as the door handles are part of the texture maps, rather than part of the polygonal geometry. But such details are only evident if you spend a lot of time gawking at your cars in the garage, rather than racing them out on the streets of Europe.



The various courses in Porsche Unleashed look even better than the cars do. Porsche Unleashed is the first Need for Speed since the original to feature extended open-road courses in addition to closed-circuit tracks. The lush natural scenery and subtle lighting effects give you a good sense of where you're driving, whether high up in the mountains at morning or down low by the docks at night. Some tracks offer alternate routes to take, and all of them have plenty of peripheral detail that you'll only start to notice after you've already raced along that stretch of road a half-dozen times. Put it all together, and Porsche Unleashed looks fabulous. The car detail and the great sense of speed you get from behind the wheel, in addition to the quaint backwater European courses and even the game's stylish front-end menus make Porsche Unleashed very classy, much like its namesake. Of further note, you can easily adjust graphics detail and resolution to best suit your system, such that you'll find a good compromise of visual quality and fast performance even on a low-end machine. However, slower computers with less RAM will experience noticeably long loading times before races and even between menu screens.
Porsche Unleashed sounds as good as it looks. You'll hear authentic engine noises and screeching tires throughout each race, along with realistic Doppler effects as you blast by your competition. You can actually hear how powerful the engine is in each of the various cars you'll drive, and you can gauge your RPMs just by listening, rather than by glancing at the tachometer. Porsche Unleashed has more than a dozen fast, funky techno music tracks that help set the pace, although the music might seem anachronistic when you're driving a 1950s-model Porsche.
You'll get to drive the very first Porsches all the way up through its fastest contemporary designs in Porsche Unleashed's evolution mode. The evolution mode begins in 1950 and lets you compete in a series of tournaments to earn cash. Each tournament takes place some years after the previous one, so you can use your earnings to buy new Porsche models as they became available. The evolution mode can be played as a serious simulation: You can tweak your cars' shocks for ride height, stiffness, and travel, just as you can adjust downforce, brake balance, and tire pressure, all to suit the road conditions. Porsche Unleashed is easy to play with automatic transmission in beginner mode, but expert mode can be a real challenge, as even the best Porsche is liable to slide out of control off a sharp corner unless you're ready to brake and downshift around each bend.But even the expert mode is highly forgiving with regard to damage modeling; you'll typically be able to recover even after a head-on collision with some unassuming motorist, though damaging your car can directly affect its steering and its other driving characteristics. You'll have the option to pay for repairs in between races, or you can opt to put your car on the used-car market and hope to make some money off it. Similarly, you can buy used cars as they become available between races, and thus save yourself some money that you can use to purchase lots of different custom parts for the vehicle. The evolution mode is also a clever means of offsetting the game's learning curve, as the older-model Porsches are a lot slower than the modern-day ones. The only problem with the game mode's design is that it'll take you awhile to work your way up to the Porsche models you're used to seeing on the streets, which can get frustrating if you want to cut to the chase right away in the latest 911 Turbo.
If you just want to get behind the wheel of the fastest car Porsche has ever made, then you'll prefer the innovative factory-driver mode, in which you assume the role of a test-driver for the manufacturer. You'll get assignments from various Porsche personalities, including an executive, the chief tester, and even a rival test-driver, and you'll need to complete each of these to advance to the next. There are around three-dozen missions in all, and they range from standard test-driver challenges that test your cornering and acceleration, to more unusual scenarios in which you need to deliver your vehicle for shipment quickly and without damaging it, to rally races, and more. Porsche Unleashed has no hot-pursuit mode like its predecessor, but you'll sometimes encounter Porsche cop cars in the factory-driver mode, who'll try to run you off the road one way or another. Some of the missions are very challenging, but they're short enough and diverse enough that you'll want to persevere through them all, if only to see what sort of exotic car you'll get to commandeer for the next one. Fortunately, no matter what car you're in, the game controls responsively regardless of what peripheral you're using. There's even an option to set your joystick dead-zone to help make your steering more precise.



In addition to the other modes, Porsche Unleashed lets you run a quick race against up to seven opponents, and it also includes a knockout mode that's an endurance match in which the last car around the track is eliminated each lap, until one car wins. The quick-race mode lets you choose from the cars that you've made available in the evolution mode in addition to a few select stock models, which means that you'll need to spend a lot of time racing through the ages before you'll have a wide selection of cars. Porsche Unleashed also includes a history of Porsche that has photographs and even some video advertisements of many of its famous cars. As of this writing, the game's online multiplayer racing mode is still in an open beta-test phase, though Electronic
Arts is already starting to provide additional cars for download.
Porsche Unleashed is a beautiful, comprehensive, and highly enjoyable racing sim that's suitable for just about any driving enthusiast. It makes no false claims about the limits of its extensive features, so although it'll give you a chance to experience what it's like to drive all the different types of Porsches from over the years, it won't let you race those cars against their competition from other exotic-automobile manufacturers. Nevertheless, once you get behind the wheel of one of the high-performance machines featured in Porsche Unleashed, chances are you'll feel no need to drive anything else for a long time.

GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games
System Requirments..
Pentium 2
32MB Ram
3D Accelerator
150MB HDD
Source:-Http://game-over.com





Thursday, June 4, 2009

Need For Speed Hot Pursiut 2


GamesRevolution Ratings:- 10/10 "Excellent"


It certainly is a good arcade-style driving game.........................!!

A few weeks ago, Electronic Arts released three versions of Need for Speed: Hot Pursuit II simultaneously. This sequel to the 1998 arcade-style driving game was made available for the PlayStation 2, Xbox, and GameCube, but interestingly enough, not all three games were identical. While the PS2 version, which was developed by Black Box, is a wholly satisfying racing game with great graphics and a visceral sense of speed, the Xbox and GameCube versions of Hot Pursuit II are noticeably tamer in terms of control, graphics, and sound. That's because those two versions of the game were developed by a completely different company, EA Seattle, in order to ship on time alongside Hot Pursuit II for the PlayStation 2, which Electronic Arts considers to be the primary version of the game. Unfortunately for PC game players, EA didn't port the superior PS2 version of Hot Pursuit II to the PC. Instead, PC owners get a port of the less spectacular GameCube and Xbox versions of Hot Pursuit II. That's not to say that Hot Pursuit II for the PC is bad. It certainly is a good arcade-style driving game, but it's nowhere near as fun as the PlayStation 2 version.

Need for Speed: Hot Pursuit II is not a driving simulator. It's not Grand Prix 4, and it doesn't set out to be. This game is all about arcade-style racing, where car-handling properties are wildly exaggerated, and physics are more like loose suggestions, rather than strict laws. Nonetheless, like all of the previous games in this series, Hot Pursuit II has a number of highly coveted car licenses from American and European manufacturers like Lotus, Lamborghini, Dodge, Chevy, BMW, Mercedes, and the two most prestigious car makers, Ferrari and Porsche.
As its name implies, Hot Pursuit II largely focuses on the art of outrunning the law. Actually, Hot Pursuit II is like two games in one. Unlike other racing games, this one has two equally large championship modes, only one of which involves the police. Called "hot pursuit," this career mode is composed of 33 individual racing events that force you to beat a number of opponents, while contending with the police, through a handful of different race types. In contrast, World Championship mode is laid out in a branching manner, and in this mode, you're required to successfully finish one race before unlocking the next. As you'd expect, your opponents will get tougher, your goals harder to achieve, and the police less forgiving as you progress through this tree. The police will come after you if you break the speed limit, and since you must cross the finish line before your opponents do, you'll be breaking that limit constantly. At first, the cops will just send a couple of Crown Victorias after you, but if you refuse to pull over, they'll pull out all the stops to bust you. Much like in Grand Theft Auto III, the number of cops that are thrown at you is measured by the number of stars in the center of the screen. When this meter is full, the police will place barricades and spike strips on the roads, they'll chase you with faster cars, and they'll even call in a helicopter that drops, of all things, explosive barrels in front of you. If the police manage to pull you over just once in a given race (you get three strikes in the PS2 version), you'll have to start all over.
However, that sounds more foreboding than it really is. Hot Pursuit II starts off relatively easy: You'll be driving "low-end" cars like the Lotus Elise and Opel Speedster, as will your competition, and the cops will go easy on you for the most part. As you work your way through the 33 missions, the competition will gradually get stiffer, but never to the point of being frustrating. The other cars are ruthless--they'll take every opportunity to give your rear bumper a not-so-friendly tap, though they themselves are by no means perfect. You'll often see other racers plow into oncoming traffic or miscalculate a turn and ricochet off a wall or guardrail. You'll do that too, especially with some of the faster cars. While the physics in the game are by no means realistic, the cars' performances are still reflective of their real-world counterparts, although in a much exaggerated manner. The Ferrari F50, for instance, has a loose back end, making it harder to control around corners than the tamer BMW M5. Still, you can pretty much go through every race without ever taking your thumb off the gas button, though judicious use of your hand brake makes cornering a lot easier.

It's perhaps a little strange that you're not rewarded for driving wildly in the PC version of Hot Pursuit II, like you are in the PS2 game. In fact, the points system in this version of Hot Pursuit II is completely different from the PlayStation 2 version. Here, you'll be awarded with a bronze, silver, or gold medal upon completing any of the hot pursuit racing events, and each of these awards has a certain point value attached to it. You do get a few points within each race for posting the fastest lap and such, but unlike the PS2 version, which lets you earn points in many different ways, like taking massive jumps, the PC version is much more limited. What's more, you can choose which cars and tracks you wish to unlock yourself by spending your points accordingly--nothing becomes available to you automatically. This isn't necessarily a bad thing; it just seems strange that it's done in a completely different manner from Hot Pursuit II for the PlayStation 2. There are a little more than 30 cars that you can unlock in the game--about a dozen less than in the PS2 game--including 10 cop cars, all of which can be driven at will in the game's challenge mode. Additionally, Hot Pursuit II has 12 unique racetracks, though that number quadruples if you count the mirrored, reverse, and mirrored-reverse courses. In a nice touch, Hot Pursuit II's challenge mode even lets you play as the cops, and you can call in roadblocks and helicopters of your own

Source:- http://gamespot.com/

This Game Feautures Official License From The World's Top Automobile Manufecturers.

GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....

SYSTEM REQUIRMENTS.

Minimum System Requirments.

Windows 98/ME/2000/XPProcessor:

Pentium 2 @ 400 MHzMemory:

64 MBHard Drive:

100 MB FreeVideo Memory:

16 MBSound Card: DirectX CompatibleDirectX: 8.0Keyboard & MouseCD/DVD Rom Drive

Recommended System Requirments...

OS: Windows 98/ME/2000/XP

Processor: Pentium 3 @ 933 MHzMemory:

256 MBHard Drive:

100 MB FreeVideo Memory:

16 MBSound Card: DirectX CompatibleDirectX: 8.0Keyboard & MouseCD/DVD Rom Drive

Source:-Http://vgrequirements.info

Need For Speed III Hot Pursuit


GamesRevolution Ratings:- 7.9 Great

Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed.

I don't usually play racing games on the PC. Either they're pale imitations of the arcade and console racers, or they're boring 50-lap simulations. I mean, why play Need for Speed II and Test Drive 4 on the PC when I can play Super GT in the arcade and Gran Turismo on the PlayStation? For ages, I told friends that the PC had nothing on the arcade, even venerable classics like Daytona and Sega Rally. Well, I think I'm going to be eating crow for the next few weeks... and loving it. Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed.
Need for Speed III is a great game. It has an exhilarating sense of speed, clean and beautiful graphics, polished production values, and trackloads of unadulterated fun. In many ways, Need for Speed III has that same addictive quality I found in Quake II, Starcraft, and Heroes of Might and Magic. That's pretty celebrated company, but I don't think it's an unfounded categorization. Need for Speed III has that same "just one more turn or just one more deathmatch" quality that the other games have. And just like in those games, the action in Need for Speed III is so engrossing and rewarding that the next time you come up for air, you'll find that two hours have whizzed by.
While Need for Speed III shares an addictive quality with those games, it has something of its own: pure speed. This game is fast and fun. The frame rate is fast and incredibly clean. I've played my fair share of PC and console racers where the pop-up was horrible, as cliffs and buildings would suddenly appear out of thin air, many seconds after you should have seen them on the horizon. Whether it's the smart track design or the beautiful engine, the bottom line is that I only saw one or two instances of minor pop-up. And multiplayer is as fast and fun as the single-player experience. The sound of your revving engine and the fast frame rate both combined to create the illusion of breakneck speeds, although the replays didn't look quite as fast I would have liked.
Aside from the speed and addictive quality, Need for Speed III has the requisite list of features that marketers like to put on boxes, journalists like to list, and consumers always look for. There are many cars, with subtle differences, and the ability to tweak more than a few car qualities, such as steering speed, aerodynamics, and suspension. And, surprisingly, the tweaks will affect your car noticeably.
In classic Need for Speed fashion, there are more than a dozen supercars to race, including several bonus cars that open up with sustained excellent race results or cheat codes. The range of cars is a fascinating gallery of every car enthusiast's dream vehicles: Corvettes, Ferraris, Lamborghinis, Porsches, Jaguars, Mercedes, and an Italdesign prototype car. There are also roughly ten tracks, including the bonus track, encompassing several different environments and difficulty levels. You'll race through a canyon, snowy mountain caps, urban utopia, and forests. You can race during nighttime and in rain to add further to the track variety. Visibility takes a huge hit in either condition, making races on the harder courses incredibly treacherous. Unfortunately, I didn't experience any noticeable difference in driving under rain; the road didn't appear any slicker and handling was pretty much consistent with perfect weapon. If there was a difference, it was too subtle for me to notice.
The single-player game modes include a single race, knockoff (where you eliminate the last place of each race), tournament (where you race through the entire circuit for points), and hot pursuit. Hot pursuit is EA's answer to all the critics who lamented the loss of the cops in Need for Speed II. You aren't only trying to outrace an opponent, but also escape the pursuing cops. Three tickets, and you're out. Or alternatively, you can play the cop in pursuit. The radio chatter alerting you to the cops' presence and their strategies (pursuit or roadblock) are nice touches.
The graphics in the game are pretty amazing. The reflection on the cars is outstanding, as is the rain, and the leaves and dust that follow in your wake. The lighting is especially impressive during the night and rain races. Best of all, everything, including the up to seven competitors, animating background objects, and your rearview mirror, can be packed on screen with barely a hint of a performance hit (OK, sometimes, it will slow down slightly, but not by much). The production values on the track briefings and the car gallery are also first-rate.
There are a few problems. For one, the dashboard doesn't light up at night, and there are no windshield wipers at your disposal during rain. It's disappointing that there's no damage to your cars. I understand that none of the car companies want to see their poor little vehicles hurt in this game, but what's the excuse for not being able to dent the nonsupercars you crash into? And unlike in the latest Sega arcade racers, the cars in Need for Speed III, while maintaining an effective illusion of high-speed driving, sometimes appear too much like they are gliding on the road rather than actually driving and hugging the road. And why not just open all the regular cars (not the bonus cars) in hot pursuit, knockoff, and tournament mode? Still, it's a testament to the game's addictive fun factor that when I was racing, none of these shortcomings ever bothered me. While the arcades still have the edge in racing games, Need for Speed III goes a long way toward giving PC gamers a real taste of exhilarating arcade speed and action


Source:-Http://gamespot.com