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Showing posts with label Sports Games. Show all posts
Showing posts with label Sports Games. Show all posts

Saturday, June 13, 2009

Brian Lara Cricket 2007







GamesRevolution.Tk Ratings:-10/6 Ok
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Brian Lara Cricket 2007 Reviews...
Grab some leather, a chunk of wood and start spanking.
Australia, March 27, 2007 - Now that the awesome Aussies have actually pulled up their socks in the West Indies and started getting some results (three cheers for Matthew Hayden's fastest century in World Cup history - 100 runs off only 66 balls!), we can turn our attentions back to smashing England around in the latest installment of Ricky Ponting International Cricket. Because let's face it, who doesn't love seeing England lose? Note to our UK readers - sorry, but us Aussies are still smarting after our last, painful, pathetic defeat. Note to our American readers - what the hell are you doing reading a review of a cricket game?Ricky Ponting International Cricket 2007 is hardly a massive evolution from the last game, but there have been enough little nips and tucks here to keep Ricky a nose in front of EA's recent Cricket 2007. It's a Bill Lawry sized nose, though. Certainly nothing to sniff at (pun sadly intended).

Herschelle Gibbs probably still has nightmares about that time he dropped Steve Waugh, and it's likely that after extended play with Ricky Ponting 07, you'll also be waking up in the middle of the night in a cold sweat, reliving the countless times your fielders have dropped match-winning catches.
This is because the fielding controls in Ricky Ponting 07 once again require a touch of interactivity (not to mention luck) when it comes to throwing the ball at the stumps and catching in the outfield or behind wicket. The mini-game comes in the form of a reaction-time button press - just like the kind you find for driving the ball in old golf games. When the needle hits the middle of the meter, you have to nail that button or your hapless man in white will fumble the catch like some reserve player for Bangladesh, or throw the ball horribly wide of the stumps.

It certainly makes matches a little less predictable - there's nothing quite as enjoyable as playing a friend and seeing them stuff up their golden chances in the field, for instance - but it becomes obvious that the catching meter is still too blindingly fast for simple catches and it leads to a lot of frustration. The darn thing literally pops up on the screen and vanishes again in the blink of an eye, even if the ball is coming straight down your throat.

Where this really hurts is behind the stumps. When the batsman nicks the ball, you've only got a split second to catch what would normally be a regulation take for a decent wicketkeeper. Getting someone caught behind starts to become frustratingly difficult, so we can't help but feel this side of the game still needed a bit more work - like maybe a sudden slow-mo if the ball is nicked, to give you time to play the reaction time mini-game. We have to wonder if this feature was tested thoroughly.

What we do like, however, is the ability to return the ball to either the keeper's end or the bowler's end when fielding. In fact, you can even hear your teammates call out for you to return it to a particular end, which is a really nice touch. If you get your timing down, your fielder will hit the stumps with a direct hit, whereas a sloppy return gets dropped by the keeper or even misses entirely him entirely, resulting in overthrows. In this respect, there are a nice variety of animations to appreciate - at least for the first few days of play.
Fielding should probably be even more interactive than it is in this game, but at least it's not just an automated affair as it was in Cricket 07. Swordfish Studios are onto a good system here, because it's clear that virtual cricket needs a lot more of these fun little elements to add an extra dimension to the repetitive work of bowling or repeatedly trying to loft the ball over the rope as the batting side. Let's hope they continue to work on it and bring us something far more functional and compelling the next time around.
Source:-ps2.ign.com
GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....
Minimum System Requirements
Only Supplied By DVD..
Pentium 4 2.4 GHz
, 1 GB RAM
, graphic card 256MB ...
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Saturday, June 6, 2009

EA SPORTS Cricket 09










GamesRevolution.tk Ratings:- 10/10 Fantastic
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You Never See This Review On Other Websites!!
Fantastic Game Ever!!!!
EA CRICKET 2009 Reviews..
Cricket legend Ricky Ponting takes us on a personal tour of the latest build.

Australia, May 13, 2009 - One dark night, a number of years ago now, I was wandering alone through the Sydney CBD, keeping a watchful eye over one shoulder and a firm grip on my bag. Before I could slip through the shadows unnoticed, a group of large looking blokes materialised at the end of the street and began sauntering up the sidewalk like four cowboys strolling down the main street looking for a gun fight. Naturally, my heart started beating a little faster and I looked around for an escape route; but the moment was already upon me and not wanting to show any sign of weakness, I stuck to my fated trajectory. As I kept my head down, I heard not a chirp of friendly banter or chatter. I thought I was done like a dinner. Finally, the wall of blokes was only ten feet in front of me. I took a brave glance up at my potential attackers only for the adrenaline to kick up another few notches. It was Ricky Ponting, Jason Gillespie, Mark Waugh and, er, some other guy (probably the twelfth man). I was struck alright - star struck! A feeble "...hey!" fell out of my slack jaw as they popped their collars and marched on to whichever drinking establishment they had obviously chosen for their night off. Meeting Ricky Ponting this time around was a somewhat more relaxed experience. In fact, Punter (as he's known to his teammates and cricket fans around the world) was far more jovial than you might expect from the stressed-out looking captain you see on the cricket field. More than happy to chat, he seemed genuinely excited about the latest incarnation of virtual cricket with his face on the box.

Ashes Cricket 2009 is hitting shelves just in time for Australia's return to England to retain the Ashes trophy, so expectations are not only high for another cracking test series, but for a fun and satisfying cricket game that improves upon the last Ricky Ponting Cricket. Ponting and I were also joined by Mark Houareau from Transmission Games, the Australian dev studio behind the new instalment.

Ashes Cricket 2009 has been built from scratch, disposing of all the bits and pieces that went into making Ricky Ponting 2007. Yet first impressions from the build on show were of a game that feels surprisingly similar, aside from crisper graphics and noticeable improvements to the HUD and in-game options (such as being able to simulate overs - hurrah!). Once you start digging into the controls, there's evidence that some real effort has gone into providing more depth to all aspects of the game. The first thing you notice in the HUD is that your choice of batting stroke is represented by helpful controller icons in the corner of the screen, with a little silhouette of a man (Scaramouche, scaramouche!) in the batting stance that corresponds to a lofted hit, defensive stroke or attacking drive. Moving the left analogue stick rotates a slender "batting cone" around the circular radar of the ground, so you can better aim your shot to beat the field. Once the ball comes pinging down the pitch, the timing feels natural, and we were spanking fours, nicking quick singles and even edging a few through the slips. "It's really a feel thing, it really is," Mark Houareau explained to us. "Experience the game for a while and you learn what an early stroke can do, what a late stroke does... and if you play a front foot or back foot stroke. You get a feel for how late you can leave the ball and how you can work the ball through gaps. With the front-foot/back-foot modifier, you can actually pinpoint your radar position on the field. So, if I'm trying to work it between Point and Third Slip or something, I'll refine my radar and leave my stroke a little bit late to work it through there. That's in there for advanced players of the game."
Running between wickets is aided by a picture-in-picture display of your batsmen going for it, while the main TV-style view follows the journey of the ball. You have more than just the option of cancelling your call for a run this time, as we noticed that you could select to dive at the crease with bat outstretched should you think the bails are going to come off. Batting has always been the more intuitive and fun aspect of these games, so we were more curious to see how the bowling and fielding worked this time around.
Bowling now presents the player with far more tactical depth on the fly. Not only are there more styles of delivery, but you can tweak your spin and swing and get more variation out of where you pitch. Poking around the new tutorial mode, we noted that spin bowlers get taught how to bowl everything from leggies and wrong 'uns, to the flipper, top spin and slider, amongst others. Not only does the game explain the purpose of each delivery, but Shane Warne himself is on hand with audio commentary as you learn how to play. (In fact, Warney also offers match commentary, along with Ian Botham, Ian Bishop, Tony Greig and Johnathan Agnew.)
Each button on the pad corresponds to a different delivery, whilst the shoulder buttons allow you to rotate the ball to the left or right to add the required spin or swing. The bumper buttons work as a modifier, giving the player access to a huge variety of deliveries on every ball of the over. To help with line and length, the target marker now changes colour to indicate if you're going to pitch the ball in a good spot for that type of delivery.
Likewise, fast bowlers get schooled in everything from off-cutters to reverse swing, and the controls to perform these deliveries are logical and intuitive. The Legends tutorial mode is not only fun, but actually informative, which is great for newcomers to the game of cricket.
Source:Http://ps3.ign.com
GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....
System Requirments.....
Windows XP/Vista
7800 Nvidia graphics card or ATI equivalen
DirectX 9.0c
Dual Core or Pentium 4 2.5 Ghz
Input methods:Keyboard, Gamepad
GamesRevolution.Tk
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Thursday, June 4, 2009

EA SPORTS Cricket 2007




Sigh, a good walk ruined. Oh, hang on, that's the other one. Ah, the comforting sound of leather on willow, long shadows on cricket grounds, warm beer, invincible green suburbs, dog lovers and pools fillers and, as George Orwell said, 'Old maids bicycling to holy communion through the morning mist'. And Freddie Flintoff going to the Prime Minister's house while shitfaced live on telly, and Girls Aloud playing at the Twenty20 final (which is easily the best thing that ever happened to the sport). Yep, cricket, the nation's favourite sport last summer (and maybe still, what with the terrible rugby results over the weekend and Steve McClaren's uninspiring performance as coach of the England football team).
But while cricket is still just about hanging on to the wave of popularity that engulfed it after England won the Ashes in 2005, EA's Cricket is still just about hanging on to the Byzantine inaccessibility that stopped most people from enjoying the last one. Which means it's especially forbidding for people like me, whose dalliances with cricket are confined to a position on my primary school's cricket team (as scorer) and owning one of Graham Gooch's old bats (located under my stairs).


See, Cricket 07 is pretty much business as usual for EA's sequel-making machinery. The company's evolutionary approach to making sequels means that the game is still probably only of interest to people who enjoy programming satellite navigation systems using a harpsichord. Well, people who enjoy programming air traffic control systems using bagpipes anyway - it is slightly different.
Different, but still baffling when you fire the game up for the first time, because there’s still no tutorial. Instead, there are, still, some practice nets, where they say helpful things like ‘the ideal line for a fast bowler is on or just outside the off stump’, or something about slips. Which actually isn’t that helpful if your experience of cricket is confined to a position on your primary school’s cricket team (as scorer) and owning one of Graham Gooch’s old bats (located under your stairs). What does ‘off stump’ even mean, and what’s a slip?


Sure, the game of cricket can get pretty complicated, and obviously I’m an idiot for not knowing this stuff, but would it have been so difficult to include a tutorial covering the basics of the game for those who might be interested in finding out how to play it? Tiger Woods doesn’t require you to know a sand wedge from a five iron, and it’s a better game because of it. Gears of War doesn’t require you to know how to fix a suit of power armour. It’s possible to talk about the complexity of cricket itself as if it’s some sort of justification for developing a poor game, but internet games like stick cricket have shown that, ultimately, it’s possible to boil the sport down to something totally straightforward and still fun. More significantly, the Codemasters Brian Lara series has shown that it’s possible to produce a cricket game on consoles that’s not totally inaccessible.
It’s not like EA hasn’t tried to make Cricket 07 more appealing to the layman. The publisher has been making a lot of noise about its Century Stick (TM and R and Copyright and all that sort of stuff) control system, for example. It’s a ‘groundbreaking’ control scheme that’s supposed to simplify the art of batting. During EA’s last trip to the crease, you had to remember the buttons for a bewildering number of possible shots, most of which were pointless apart from defensive strokes. Now, thanks to the Century Stick (TM and R and Copyright and all that sort of stuff) control system you just have to flick one or both analog sticks to select your shot, most of which are pointless apart from defensive strokes (if you have a dual-stick pad, obviously. Otherwise you’ll be selecting your shots using the arrow keys).


Certainly you don’t have to sit with the manual on your lap, like last time, but it’s scant improvement if, as a cricketing neophyte, you don’t know which shots to play, or when to play them. And the game mechanics themselves are still a bit of a numberwang style mish-mash of moving bars and things. Bowling pretty much consists of choosing a delivery style (like the one that sort of curls a bit, or one that bounces, and other types which presumably all have special names), then choosing your aim, then stopping a moving power bar before you end up bowling a no-ball, which happens a lot more often than it does on telly. Batting consists of timing your shot and targeting at the moving, pulsing reticule that indicates where the bowler’s aiming, before pressing some combination of the two analog sticks and hoping that the ball ends up not going near a fielder (because you don’t quite understand how the aiming works or how fielding works, and there’s no tutorial to tell you). It’s hardly the heady intoxicating rush of seeing some boozed up cricketers on an open-topped bus.
Obviously EA’s got all the proper player names and badges and stuff, and Freddie’s on the cover, and there’s music (but it’s not very good). But the big new addition, for those who don’t mind the lack of a tutorial or the number of defensive strokes you’ll play is the Ashes section. In addition to the full gamut of international and domestic (English and Australian) games and competitions, the Ashes has a menu entry all of its own. It allows you to play a one-off series or entire tour from last year or this year, but, more interestingly, it has a series of challenges based on the actual events of last summer’s Ashes tour. So you might need to score 50 runs with Pietersen, just like he did in real life or whatever. Which would be a really neat idea, if the game itself weren’t so poor that you wouldn’t want to bother.